3D Graphics Programming with QuickDraw 3D 1.5.4

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Transform Objects Routines

This section describes the routines you can use to manage transforms.

Managing Transforms

Creating and Manipulating Matrix Transforms

Creating and Manipulating Rotate Transforms

Creating and Manipulating Rotate-About-Point Transforms

Creating and Manipulating Rotate-About-Axis Transforms

Creating and Manipulating Scale Transforms

Creating and Manipulating Translate Transforms

Creating and Manipulating Quaternion Transforms

Creating and Submitting the Reset Transform


© 1997 Apple Computer, Inc.

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